Saturday, August 25, 2012

Review: X-Men Destiny

Welcome to another review on 'Stories of Entertainment'.

There are a lot of things out there, in movies, tv shows and video games that can be considered as 'wasted potential'. You have a great concept sitting on your lap, but its execution just leaves it in such a mess that you question where it all went wrong.

The example for this reviews is 'X-Men Destiny'!

(Pretty cool, huh? Well, about to be pretty disappointed)

Developed by Silicon Knights and published by Activision, X-Men Destiny was a game where you play as a mutant who has recently discovered their powers and must choose between joining the X-Men or the Brotherhood. Not a bad premise, eh? Well, it dumbs down to rather standard characters and powers, some poor voice acting, repetitive gameplay, and a campaign mode that can be finished IN LESS THAN A DAY! So yeah, there are a lot of problems with the game, but is story one of them? Lets find out.

The story begins in San Francisco, where a peace rally is being held between the X-Men and the MRD (Mutant Response Division) in honor of Professor X, who died while fighting a mutant-hunting robot named Bastion (who himself died at the hands of Magneto). After the Professor's death, the X-Men had split up and most have moved to San Francisco to begin a new life for themselves. The leader of the MRD, Luis Reyes, offers to help the X-Men bring peace between mutants and humankind. Of course, the offer was accepted and so this peace rally was formed. However, a bit of opposition from the Purifiers (an anti-mutant radical group) to drive the mutants out of San Francisco.

Here is where the play gets to decide which character to play as for the rest of the game:
  • Aimi Yoshida: A Japanese girl who was smuggled out from Japan by her father to avoid being sent to mutant concentration camps.
  • Grant Alexander: An all-star athelete who is more interested in his future football career than the mutant and human politics
  • Adrian Luca: The son of a Purifier who died in combat, now haunted by his father's spirit to fight the mutants in his honor.
Eventually, the rally is interrupted by a supposed mutant attack led by the Brotherhood. From here, your character is given a choice on which powers to use: a warrior-like powerset where you control your density in rock form, a mage-like powerset where you project energy in different forms, and a rogue-like powerset  where you manifest shadow blades. I say it like this because the powers (and the characters themselves) are built around basic RPG classes (the warrior, mage, and rogue). Not that bad of an idea, but not close to being such a good one either.

Anyway, the player meets up with characters like Quicksilver, Iceman, Toad, and Emma Frost telling them that their a mutant, need to pick a side, what kind of danger to expect, etc. A major point occurs when a lead purifier named Cameron Hodge appears (in an advanced robot suit) and starts taking mutants in alive. Thankfully, you're on the scene to save a few, while also meeting up with a teleporter named Pixie and a tracker named Caliban. Eventually, your character meets up with Cyclops and Quicksilver, where the player is given a first choice between choosing which group to work with first: X-Men or the Brotherhood. Regardless, a brawl with the Purifiers with either group results in you confronting Hodge. Near the end of the fight, Magento appears and lifts up an entire section of the Golden Gate bridge and drops it on the combatants. Fortunately, Nightcrawler arrives and manages to save you.

You get dropped off into Chinatown and soon meet up with a group of thieves called the Externals, led by Gambit. After helping them deliver a package, you meet up with Gambit and help his group invade a warehouse run by the Purifiers. There, it is learned that vials containing mutant genes are being dropped off here. Going through a panel into the underground, you find a secret laboratory, which houses not only captured mutants and Purifiers, but a deranged group of scientists called the U-Men, who are known for harvesting mutant DNA. You manage to free several mutants, including Quicksilver, Colossus and Surge, heading deeper into the facility to destroy it for good. Unfortunately, one U-Men, named John Sublime, takes some unrefined mutant DNA and turns himself into a horrid creation that uses the powers of Quicksilver, Colossus and Surge. (How... convenient?) However, John Sublime gets his mutated ass kicked and you recover several vials of mutant DNA. There is a choice whether or not to give the vials to Gambit (earning you some Brotherhood points) or giving them to Colossus (getting X-Men brownie points).

Regardless, you meet up with Cyclops who suggests that there is more than one secret facility and suggests you continue searching the tunnels. You get some help from Wolverine as well, which leads you both to the facility. However, Reyes and the MRD show up and Wolverine starts losing his mind for some reason. Eventually, you are left in the facility all by yourself and must fight through several Purifiers to investigate. Cameron Hodge makes a return, with round 2 of your previous fight starting once more. Midway through, Cameron offers his surrender, which prompts you either to continue fighting him (for Brotherhood) or accept his surrender (for X-Men). Regardless, you fight with Cameron Hodge once more and finally putting the bastard down once and for all.

You later meet up with either Cyclops or Mystique (depending on your choice, of course) and explain the situation to them. From here, you investigate another hidden facility, learning that the satellite hovering above San Francisco houses the intelligence of Bastion, who had apparently survived his fight with Professor X and Magneto. It is also revealed the Luis Reyes is working for Bastion, being granted mental powers similar to Professor X. You soon meet up with Caliban, where it is revealed that Pixie has been kidnapped and her power is being harvested by the MRD. You end up fighting through several Purifiers, including ones who are mutated similar to John Sublime, and use Caliban to track Pixie. Apparently, they are using helicopters to keep her moving and you do her best to find which one she is in. However, you get distracted when you cross paths with Wolverine once more. With Wolverine still going berzerk, you manage to hold him off to allow Emma Frost to free his mind.

After explaining the situation to Cyclops and Emma Frost, you all see the helicopter holding Pixie shot down by a laser similar to Cyclops' optic blasts. You do your best to find the crashed helicopter, fighting through super powered MRD troops along the way. When you come across the crash site, the helicopter explodes as you try to save Pixie. She ends up dying as a result, with Magneto and the Juggernaut arriving on the scene. They blame Cyclops for the incident, yet he stands by saying that he would never do that to his fellow X-Man. A fight breaks out, with you and Cyclops trying to defend themselves against Magento and Juggernaut. Eventually, Juggernaut gets taken out and Magento stops the fight and allows one last choice for the player. All the other choices from the game seem to amount to ziltch, since here you choose either to join the Brotherhood or the X-Men. After making your choice, to leave with either Cyclops or Magneto to figure out what to do next.

The final bit is pretty easy to expect: you and your group tackle the MRD head on, pushing to the tower from which Luis Reyes believes will allow him to control the who world (in reality, it will allow Bastion to take control of his body). Eventually, you come across Reyes, who is now decked out in a supersuit containing several mutant powers and would be used as Bastion's new body. You try to explain to him, it doesn't work, big fight ensues (with a special appearance by classic Sentinels as well) and Reyes and Bastion end up defeated.  In the end your group is triumphant, many hurrahs and an interesting credit sequence where you try to take out as many enemies as possible.

After writing this review, I still feel a lot of dread for this game, if only because its too quick to play through, too repetitive and not having the full potential it could've had. Here's to marvel, hoping they actually do something in the future that will make me forget about this game.

Until next time...

X-Men Destiny was developed by Silicon Knights and published by Activision.

Thanks to MARVEL for the Youtube video.

Saturday, August 11, 2012

Review: Justice League Heroes

Welcome to another review on 'Stories of Entertainment'.

I'm still on a bit of a superhero rant here and since I came off the 'Marvel Ultimate Alliance' series, it gave me an opportunity to review another game that had similar capabilities, though ultimately underperformed. That game was 'Justice League Heroes'.

Developed by Snowblind Studios and published by Warner Bros. Games, 'Justice League Heroes' has a similar set up that ultimately had little to no pop. It tried to copy off of the popular multiplayer function that 'X-Men Legends' and 'Marvel Ultimate Alliance' had at the time and didn't really do much of it. However, the storyline does have some interesting traits to it, since it is written by the late Dwayne McDuffie, a veteran comic book writer and one of the lead writers in the 'Justice League of America' animated show.

Does this game have a story that can make up for its crappy gamplay? Time to find out. Lets fly right into 'Justice League Heroes'.

(...and we have our Justice League for the game)

The story begins after a meteorite crashes into earth and leaves a mysterious stone, which is soon confiscated by S.T.A.R. labs. Some time after, Superman and Batman are called into Metropolis to stop a rampage of robots. Apparently, the set-up was done by Braniac, an advanced Kryptonian AI who seeks only power and knowledge. It has planned in advanced to set up separate bodies to distract the heroes. After Superman and Batman defeat one of Braniac's bodies, they realize they both have been duped. Through video footage, they learn that Braniac has stolen the mysterious rock, as well as some Kryptonian DNA, with Batman refering to is as 'Superman's old sparring partner'.

Back at the Watchtower, the Martian Manhunter and Zatanna head to Metropolis to put an end to the robot threat. However, they also realize that it is a ruse. They learn of a villain called Queen Bee converting humans into mindless drones for her hive. Naturally, the heroes beat the villainess, but the rest of the Justice League discover that the entire communications grid is offline. The Green Lantern and Flash head off to a communications relay near Russia, discovering that whatever is blocking the communications grid is there.

Both of the heroes have an encounter with the villain called the Key, who used his technology to open portals to other dimensions, like one filled with dangerous mushroom men. Meanwhile, Batman has done some separate investigation of his own, learning that a nuclear missile has been launched at a site and find the villainess Killer Frost. He ends up retreating when he encounters several of Killer Frost's ice minions. Back at the communications relay, Green Lantern and Flash manage to stop the Key and get the communications grid back online. In another part of the world, a Braniac robot frees Gorilla Grodd and lets him take control of Gorilla City as a means of a distraction.

Back at the Watchtower, the heroes realize that the nuclear missile has been launched, but is heading for orbit instead. As they try to learn what its trying to do, Wonder Woman and Zatanna join up with Batman to put down Killer Frost. The heroines manage to stop other missiles from being launch, as well as capturing Killer Frost in the act. Meanwhile, the rest of the Justice League learn that the missile that was fired was retro-fitted to enable space flight, letting it fly to its destination: Mars, or more specifically, where the White Martians are being held.

Superman and the Martian Manhunter deal with in the incoming White Martian assault, while Flash, Green Lantern, Batman and Zatanna deal with the situation in Gorilla City. Superman and the Martian Manhunter are able to stop most of the White Martians and put them back into a hibernated state, but are knocked out themselves in the process. A Braniac drone appears and 'thanks' them for their assistance, stealing pieces of White Martian tech for his own uses. Back in Gorilla City, the heroes manage to stop Gorilla Grodd's plans and free the rest of the gorillas from his mind control.

With the White Martian fleet reaching close to Earth orbit, Wonder Woman does her best to stop it by herself. Thankfully, Superman arrives on the scene to lend her a hand, while the Martian Manhunter has returned to to the Watchtower to deal with a possible intruder. While the White Martian fleet has been stopped, the Martian Manhunter gets knocked out by Doomsday, a powerful monster who had killed Superman in the past. While only a clone of the real monster, this Doomsday manages to commendeer the whole Watchtower for some purpose.

The remaining Justice Leaguers regroup in a backup base on the moon, set up by Batman (guy thinks WAY ahead of everybody). The group splits up into 3 teams: one to take care of the Watchtower defenses, another to rescue the Martian Manhunter and the last to fight Doomsday. The Justice League is successful, but not before Braniac steals a device known as the Mother Box, a computer with a very advanced AI and incredible power. Surprisingly, the Mother Box manages to send out a traceable energy signature leading directly to Braniac's main HQ.

The leaguers transport to the HQ, splitting up in hopes of stopping Braniac's plans. Eventually, they reach Braniac who, of course, gets into a fight with the heroes and loses. While Braniac tries to get a second wind, his body breaks down...somehow and its essence is used to reform Darkseid, a powerful god-like being who was trapped in that rock prison some time before the story. He uses his Omega Beams to thoroughly annihilate most of the leaguers except Superman, whom he decides to keep prisoner and let him watch as Darkseid turns the planet Earth into a hellish landscape.

However, the rest of the heroes arrive in an alternate dimension, alive and well. Though split up, the heroes manage to regroup back at the watchtower through a teleporter in that same dimension. Through careful deduction, they realize that the Mother Box helped send them to that other dimension, not only to escape with their lives, but also for the Green Lantern to absorb some special energy to protect the heroes from the Omega Beams. A bit of searching lets them track down where Superman is being kept, planning to free him first before confronting Darkseid himself.

With Superman back with the Justice League, the heroes attacked Darkseid in his throne room. As Darkseid gloats that nothing could stop him, the heroes use Wonder Woman's Lasso of Truth to force him to give the heroes a way to stop him. Using the same power that imprisoned Darkseid, the heroes are able to return the Earth to normal and put Darkseid back into his prison. Finally, the world was at peace once more, thanks to the Justice League.

So how was Justice League Heroes? Kinda so and so. Story does a good job of getting a basic plot across and the climax is pretty exciting once it starts. However, characters seem a bit bland at times and could use a bit more pep. Gameplay-wise, I don't get why it allowed only 2 heroes to play at a time, while X-Men Legends and Marvel Ultimate Alliance allowed 4 player cooperative play. Overall, Justice League Heroes was okay. Nothing to spectacular or crappy, just enough to get in a good run through or two.

Until next time...

Actually, for a special treat, here are some videos showing the different cutscenes in the game, cut and put together to create a full movie of sorts.



Justice League Heroes was developed by Snowblind Studios

Thanks to schetter and Batmitey for the Youtube videos