Showing posts with label the secret world. Show all posts
Showing posts with label the secret world. Show all posts

Friday, October 2, 2015

October Monster Month: The Wendigo

Welcome to the first October-themed post on monsters. Up to bat first is the Native American monster known as the Wendigo.

The tale of the Wendigo comes from Native American tribes residing in northern United States and Canada. While these tribes had slight differences with their descriptions, it was clear that the Wendigo was an evil, cannibalistic being of the supernatural. Always hungry but never full. They've become symbols for the cold winters and starvation one may face in the far north.

The appearance of a Wendigo changes a bit from telling to telling, tribe to tribe. Basil Johnston, scholar of the Owijbe tribe in Ontario, Canada, had this description of the being:

The Wendigo was gaunt to the point of emaciation, its desiccated skin pulled tautly over its bones. With its bones pushing out against its skin, its complexion the ash gray of death, and its eyes pushed back deep into their sockets, the Wendigo looked like a gaunt skeleton recently disinterred from the grave. What lips it had were tattered and bloody [....] Unclean and suffering from suppurations of the flesh, the Wendigo gave off a strange and eerie odor of decay and decomposition, of death and corruption.
A commonality amongst the stories regarding Wendigo tells of how humans can become one. Sometimes, it is be the evil spirit of a Wendigo to compel them to eat flesh. Others, it is just the cannibalistic act is enough for one to turn into the monster, usually a means to stave off starvation during a long winter. Many have told the tale of the Wendigo as a deterrent from performing cannibalism, calling it 'taboo' in their traditions.

In our modern age, when stories such as these became more available, it wasn't long before the Wendigo would make an appearance.

For example, the Wendigo appeared in Marvel comics in 1973, first appearing in a comic starring the Incredible Hulk.

While the creature looks more white-furred and muscle bound than the source material, it still had a lot of the original aspects of the old story. The 'Curse of the Wendigo' was brought down by the Inua, the Northern Gods, to deter people from cannibalism. The creature has appeared many times since, fighting the Hulk, the X-Men, and the Canadian superteam known as Alpha Flight. Sometimes, this Wendigo is more animal than human, simply shouting the word 'Wendigo'. Occasionally, you'll find a few that retain their intelligence and can even speak like a regular person as well, usually because they made the change through magic.

An interesting take on a creature in the super hero stories. How about more into the horror?


In 'The Secret World', the Wendigos are present on Solomon Island, a fictional island in north-eastern United States. While the place also suffers from a fog bringing the undead and creatures known as Draug (think undead viking monsters) at the time, the Wendigo have been around long before.

Much like the folk stories, they were people corrupted by dark spirits to eat human flesh and turn into monsters. Some hunt alone, while others group into packs led by an alpha. No surprise that they also must consume flesh to sate their neverending hunger.

The tribe on the island, the Wabanaki (actually a confederacy of tribes in real life) have had a history hunting Wendigos. When the players arrive on the island, they also get the opportunities to fight and kill them as well. They encounter more loners in the beginning parts, mostly in Kingsmouth Town and the Savage Coast. When they reach the Blue Mountain area, that is when they'll encounter more of the packs.

So, we still got a heavy connection to the original material with a few shades of new takes on the creature. What about another, more recent game that has their take on the Wendigo?

(This heads into a bit of spoiler territory for those who haven't played the game. You've been warned.)


Released for PS4 near the end of August 2015, 'Until Dawn' is an interactive horror game where you can decide the course of how a story goes for the characters involved. They all could live or die thanks to your choices.

Anyway, as you can no doubt tell, the Wendigos make an appearance in the game, though not immediately. As the main characters are simply a group of friends getting together after a year of tragedy (short version, one guy lost his twin sisters on the same mountain they're going to again), we don't exactly learn the full story up front. We learn along with them, such as the very real appearance of the Wendigos.

Much like the previous entries, these Wendigos were born through evil souls of the mountain, causing those who become inhabited by them to develop a taste for human flesh. They transform into tall but wiry bodies, capable of incredible strength and moving fast in short bursts. Their claws can cut through flesh and bone like butter, with teeth capable of biting through flesh in one chomp. Their eyes, however, can only sense movement and not full on figures, making them quite dangerous in the dark.

Surprisingly enough, this take on the Wendigo is slightly more accurate compared to the previous entries. A note on the Wendigo's description in the Native American tales is of an emancipated figure, a sign of however much they try to eat, they will never feel full. They are also more feral hunters, often willing to fight each other over prey so that they can eat it instead.

Overall, looking at a few samples in today's use of old folklore and mythology, the Wendigo is one that has been treated fairly accurately. No real major deviation from the original source, the main message of the monster is well shown (cannibalism bad) and the overall designs are enough to be considered threatening.

 Looking forward to seeing more appearances by the Wendigo. Certainly seems like a perfect alternative monster.

Tune in next week for another article for our Monster Month.

Until next time...

Friday, August 21, 2015

The Secret World: Combining Urban Fantasy with Horror in the Best of Ways


I'm starting things off a bit differently with this post, because something like this deserves a different kind of introduction. My experience with MMORPGs can be summed up by ten different games, in no particular order:


  1. World of Warcraft
  2. City of Heroes/City of Villains
  3. Champions Online
  4. Dungeon Fighters Online
  5. Final Fantasy 14
  6. TERA
  7. Wildstar
  8. Guild Wars 2
  9. Star Wars: The Old Republic
  10. The Secret World
Out of just this list, I can say without a doubt, that 'The Secret World' stands out as one of the most unique MMORPGs that I've every played. The story, characters, even the setting stand out in a way unlike any MMO before or after it.

You know why? Its the real world. Funcom had the idea to develop their setting like our Earth, at least in so far as a certain couple of levels. It all seems so recognizable, doesn't it? Even if you haven't been to places the game sends you, like London, Korea or Egypt, you certainly have a good idea of what it could be and what it is. 

I'm getting a bit off track. Lets try and start this from the beginning...somewhat.

You play as a character who has been given special abilities by 'The Bees', a mysterious race , that allow you to respawn  and use abilities through the source 'Anima'. From there, you can use a select set of weapons to channel that power, like a hammer, gun (they don't use normal bullets, just the Anima') and even items that allow you to use 'magic' like elementalism. You can actually use all of them, though each on has abilities that help heal others, defending against attacks or just plain supporting the group. Its up to you to decide which path you want to take first, though you can master them all in due time.

Pretty soon, you end up getting shang-highed by one of the secret societies that work in the shadows of the game. There are three to choose from at the start: The Illuminati based in New York, The Templars in London, and the Dragon in Seoul, Korea. Each one has a distinct image, attire, method and color to their organization.
You can figure out which is which.


  • The Illuminati: For them, power is everything. They broker and barter with deals on this plane of existence and multiple others. They treat their organization like a business: aim high and shoot for higher. Any failure would meet with unfortunate responses. They aren't afraid of doing dirty jobs so long as they get to come out ahead. In fact, it is very much their preferred method. They won't mind sending someone like you out into the field to gather information, but there is a reason they prefer to remain a 'secret society'.
  • The Templars: Don't get them confused for the religious faction that was centuries ago. Their main bond is through tradition, not religion. Still, don't mistaken them for the true 'good guys' here. In the past, they were willing to burn down an entire village if it meant going after one demon and that attitude hasn't change so much as been modernized. They fully believe to protect the world from things that go bump in the night. Humanity first seems to be their primary goal, after all.
  • The Dragon: This is the only society out of the trio that is truly mysterious. They prefer to employ chaos and manipulate events to their own advantage. They do not seek to control the world, only change it to their ways. Predictive models based on 'random data' help them decide on which paths to take and which paths to prevent occurring. It is not a perfect system, but that is why they employ agents like you onto the field. It is a very strange group to be a part of, as you truly do not know your entire role in it all.
That is a big thing about this game. You aren't exactly a 'good guy'. You are simply doing a job that fits your new capabilities. Comes with free travel via the 'Hollow Earth' Agartha, which can transport you to anywhere in the world. A good health plan where you can be brought back through the Anima and the Bees. Safety, however, cannot be guaranteed.

There are only a few locations you can travel to, but they aren't certainly the safest places to be...

...like Solomon Island in northeast america, where a strange rolled in and starting bring the dead to life...

...Egypt, which has become a hotbed of occult activity that is trying to bring about the end of the world...

...and Transylvania, where a war is being waged between all sorts of monsters, like vampires and werewolves, all in the name of survival...

...it doesn't seem like a lot of places to go, but the areas are far larger than you would've expected. 

The dangers, however...

There is a tagline to this game; 'Everything is true'. In a way, that is both right and wrong. Everything is true but few of them are accurate. The monsters you face are much like you expect from the stories, but somehow far worse than you can imagine...

...undead warriors from the era of Vikings...
...interdimensional locusts...
...bogeymen that haunt the living world and nightmares...
...creatures born of those that eat the flesh of man, the wendigo...
...your vampires and werewolves without the glitz and glamour...
...the Old Ones...

I'm pretty much scratching the surface of what lies in 'The Secret World' when it comes to its monsters and menaces. It isn't for the feint of heart to travel to them undefended. You might encounter those that have survived them, but thrived? Unless they've had the prior experience for it, I doubt they are actually 'thriving'. Then again, I'm only referencing the monsters that could exist in folk lore and pop culture.

Humanity can be monsters as well, should they try hard enough.

The three secret societies I've mentioned before aren't the only ones trying to grab power. There are some out there who make this trio look like the healthier option by a mile. 

There are the Phoenicians, who are more along the lines of smugglers and thieves for their interest in collecting information and powerful artifacts. However, they are willing to perform any deeds to get what they want, making the reputation even more horrid compared to the other societies like the Dragon and Illuminati.

The Morninglight, despite coming across like a 'New Age hippie movement', have more sinister machinations as you journey deeper into the game. Do not be fooled by much of their kindness and gratitude; many of their members are more interested in assembling power for a darker master than you'd first believe. Just be sure to figure out who is sooner than later.

Finally, there is the Orochi Group. You can already imagine them as the 'big evil corporation' just by the name and placement. Good, you're picking up quick. You might find safety with a few who haven't be driven mad working for the place, but they are quite spread out across the world. Those that do find you often have a bigger plan in store for their leaders, something that the other societies take note and are afraid of.

So, come join 'The Secret World' if you dare. It is buy to play, so you don't have to worry about subscriptions. You can still buy some fun goodies on the side should you prefer that instead.

The door is open now.

Would you like to step through?

Until next time...